Game mechanics

Exact numbers behind Glimmerwick: time and the night freeze, weather, mana, 17 spell costs, XP for all 33 levels and merchant bonuses.

Time & calendar

One in-game hour lasts 75 real seconds, so a full day takes about 30 minutes. There is no time pressure: the clock stops at night and during events.

  • Wake up 06:00
  • First day starts 07:12
  • Autosave 12:00
  • Clock freezes 22:00
  • Night: the clock stays frozen (22:00–05:17) until you sleep
One game hour
75 s
One game day
30 min
Week
7 days
Season
14 days
Year
56 days
New game starts
07:12
Wake-up time
06:00
Night freeze
22:00 – 05:17
Autosave
12:00
  • Time freezes at night. Take as much time as you need.
  • Time freezes for calendar events, so there's no rush to get there. Time will not proceed until you partake in the event.
  • Seasons last 14 days. After Winter of the first year the calendar rolls into an endless spring.
  • You can't pass out: in version 1.01 nothing ends your day for you, the clock just waits.

Weather

The weather is not random: the game follows a fixed 56-day schedule with 12 rainy days, 10 snowy days (6 of them heavy) and 24 foggy mornings. A weather day runs from 04:48 to 04:48.

Rain or snow heavier than a light drizzle waters every crop in your garden, so you can skip watering on those days (snow counts too). Rain Dance summons a rain cloud on demand.

Spring
  1. 1Spring 1 · Dry
  2. 2Spring 2 · Dry
  3. 3Spring 3 · Dry
  4. 4Spring 4 · Dry · Fog
  5. 5Spring 5 · Rain · waters crops (05:11–16:42)
  6. 6Spring 6 · Dry
  7. 7Spring 7 · Dry · Fog
  8. 8Spring 8 · Dry
  9. 9Spring 9 · Rain · Fog · waters crops (all day)
  10. 10Spring 10 · Dry
  11. 11Spring 11 · Dry
  12. 12Spring 12 · Rain · Heavy · waters crops (05:04–15:07)
  13. 13Spring 13 · Dry · Fog
  14. 14Spring 14 · Dry
Summer
  1. 1Summer 1 · Dry
  2. 2Summer 2 · Dry
  3. 3Summer 3 · Dry
  4. 4Summer 4 · Rain · Fog · waters crops (05:11–16:42)
  5. 5Summer 5 · Dry
  6. 6Summer 6 · Dry · Fog
  7. 7Summer 7 · Dry
  8. 8Summer 8 · Dry
  9. 9Summer 9 · Dry · Fog
  10. 10Summer 10 · Dry
  11. 11Summer 11 · Dry
  12. 12Summer 12 · Rain · waters crops (all day)
  13. 13Summer 13 · Dry
  14. 14Summer 14 · Dry · Fog
Fall
  1. 1Fall 1 · Dry
  2. 2Fall 2 · Rain · Heavy · Fog · waters crops (05:04–15:07)
  3. 3Fall 3 · Dry
  4. 4Fall 4 · Rain · waters crops (05:11–16:42)
  5. 5Fall 5 · Dry · Fog
  6. 6Fall 6 · Rain · waters crops (05:11–16:42)
  7. 7Fall 7 · Rain · waters crops (all day)
  8. 8Fall 8 · Rain · waters crops (all day)
  9. 9Fall 9 · Dry · Fog
  10. 10Fall 10 · Dry · Fog
  11. 11Fall 11 · Rain · Heavy · Fog · waters crops (05:04–15:07)
  12. 12Fall 12 · Rain · Fog · waters crops (05:11–16:42)
  13. 13Fall 13 · Dry
  14. 14Fall 14 · Dry · Fog
Winter
  1. 1Winter 1 · Snow · waters crops (all day)
  2. 2Winter 2 · Snow · Heavy · Fog · waters crops (05:04–15:07)
  3. 3Winter 3 · Snow · Fog · waters crops (05:11–16:42)
  4. 4Winter 4 · Snow · Fog · waters crops (all day)
  5. 5Winter 5 · Snow · Heavy · Fog · waters crops (05:04–15:07)
  6. 6Winter 6 · Dry
  7. 7Winter 7 · Snow · Fog · waters crops (05:11–16:42)
  8. 8Winter 8 · Snow · waters crops (05:11–16:42)
  9. 9Winter 9 · Snow · Fog · waters crops (05:11–16:42)
  10. 10Winter 10 · Snow · Fog · waters crops (all day)
  11. 11Winter 11 · Dry
  12. 12Winter 12 · Snow · Heavy · Fog · waters crops (05:04–15:07)
  13. 13Winter 13 · Dry · Fog
  14. 14Winter 14 · Dry
  • Rain
  • ❄Snow
  • Heavy
  • ≋Fog
  • 💧Waters your crops

Mana

Starting maximum
350
Hard cap
1,000
Refill
Full refill every morning when you wake up
Eating
Food restores 65% of its base value as mana (herbs half as much; values under 21 get +7). Baked goods with Baker's Touch ×2.

Raising your maximum mana

Spell mana costs(17)

Mana is spent when a spell takes effect. Perfecting a song in a music chamber makes it 20% cheaper to cast.

Spell / actionMana costMana cost (perfected)Charged
Scythe3—per swing
Song of Awakening54per cast
Sandcastle Jingle1512per cast
Fishing16—only on a successful catch · lowered by fishing buffs
Snowpile Jingle2016per cast
Digging up a plant30—per plant dug up (flat)
Song of Tilling3528per plot tilled
Song of Silence3528per cast
Rain Dance4032per cast
Chant of the Woodcutters4536per target
Alchemical Resonance5544per cast
Tangleknot Remover7056per cast
Song of Earth7560per cast
Fish Trap Refrain8064per cast
Hymn of Sea's Abyss10080per cast
Restoration Round140112per target
Ballad of Growth180144per cast

XP & levels

Levels are flat: every 11 XP is one level and one skill point. Level = XP ÷ 11 (rounded down) + 1.

Where XP comes from

  • Completing a quest (small / large)3 / 5 XP
  • Attending a class2 XP
  • Song learned / perfected (first time)+1 / +1 XP
  • Potion recipe: each new quality tier+1 XP
  • Repairing a shrine+2 XP
  • Summer Music Festival performance (perfect: 5)3 / 5 XP
  • Camping trip3 XP

Unlocking all 31 abilities takes 31 skill points, i.e. 341 XP.

Level table

  1. Lv 10 XP
  2. Lv 211 XP
  3. Lv 322 XP
  4. Lv 433 XP
  5. Lv 544 XP
  6. Lv 655 XP
  7. Lv 766 XP
  8. Lv 877 XP
  9. Lv 988 XP
  10. Lv 1099 XP
  11. Lv 11110 XP
  12. Lv 12121 XP
  13. Lv 13132 XP
  14. Lv 14143 XP
  15. Lv 15154 XP
  16. Lv 16165 XP
  17. Lv 17176 XP
  18. Lv 18187 XP
  19. Lv 19198 XP
  20. Lv 20209 XP
  21. Lv 21220 XP
  22. Lv 22231 XP
  23. Lv 23242 XP
  24. Lv 24253 XP
  25. Lv 25264 XP
  26. Lv 26275 XP
  27. Lv 27286 XP
  28. Lv 28297 XP
  29. Lv 29308 XP
  30. Lv 30319 XP
  31. Lv 31330 XP
  32. Lv 32341 XP
  33. Lv 33352 XP

Selling & the day-end scroll

There are no shops that buy from you: you sell through your magic well. It accepts sellable items that can't be placed and pays their value when you sleep, itemised on the day-end scroll. Sell prices are always the same everywhere, including your magic well.

Day-end lineWhat counts
GardeningThings you grew
Gardening Bonus+10% of gardening with Farm Merchant
ForagingForaged items
FishingFish
Fishing Bonus+20% of fishing with Fishmonger
Garden WorkLogs, stones and other garden work
FoodFood you made
Baking Bonus+40% of food with Esteemed Baker
BrewedPotions
CraftedCrafted items
OtherEverything else
TotalSum of all lines

Ability numbers(12)

AbilitiesEffectValue
Farm MerchantFarmed items sell for more+10%
FishmongerFish sell for more+20%
Esteemed BakerFood sells for more+40%
Potionwork ProficiencyPotion practice score bonus+5
ApothecaryChance to brew two potions35%
RaindancerRain cloud size×1.5
Treasure FinderChance a catch is a bag of gold5%
Treasure FinderGold in the bag (40–100% of this)+50
Seed GathererSeed drop chance when harvesting×1.5
Baker's TouchMana from baked goods×2
Swift WitchMovement speed+2
Flower FarmerExtra growth for flowers when ripening+1