This spell may or may not turn things into gold. Probably doesn't work on pine cones.
Turns the one Silverstone in the world into gold.
Items
Nature
Magic
People
Guides
All 22 songs: play each phrase on your flute to cast it. Keys, mana, mastery scores and where every song is learned.
Enter flute mode and play a song's phrase with the keys below. Only the order of the notes matters, not the timing.
You know the phrase: play it to cast the song.
Reach the learn score in a music-chamber lesson. Quick-cast songs appear on your flute button. +1 XP.
Reach the perfect score: every cast costs 20% less mana. +1 XP.
This spell may or may not turn things into gold. Probably doesn't work on pine cones.
Turns the one Silverstone in the world into gold.
Used to grow the ancient Kelp
Instantly grows the plant you click.
Enchant your axe to chop down dead trees into logs.
Your Enchanted Axe chops the dead trees you mark into logs.
Destroy shrines in the name of Silence.
Destroys an ancient shrine in the name of Silence: +50 max mana for each one.
Summon a fish trap near a school of fish. Return the next day to see which underwater creature you've caught.
Drops a fish trap into nearby water. The next day it holds one random catch: Prismatic Squid, Saltwater Harp, Spectral Eel, Jelly Bell or Stony Spine.
Play this song to raise things from beneath the ocean.
Raises the sunken temple from beneath the ocean (cast within 10 units).
Use this song to encourage Lakedew Lily to grow.
Makes the nearest Lakedew Lily grow, and can summon the Sea Dragon.
Bewitch your pick axe with this song to break rocks into smaller rocks.
Your Enchanted Pickaxe breaks the rocks you mark into stone.
Use this song to summon a rain cloud! Perfect for watering several plants at once.
Summons a rain cloud on your farm. It drifts with the day's wind and fully waters every planted plot it passes.
Restore shrines to their original beauty.
Repairs an ancient shrine: +2 XP for each one.
Transform a simple pile of sand into a wonderous sandcastle.
Turns a nearby sand pile into a sandcastle. The first cast on each of the 10 piles drops Blue (70%) or Green Seaglass and gives 1 XP.
Transform a lowly pile of snow into a beautiful sculpture.
Turns a nearby snow pile (three in the world) into a sculpture.
Wake Leafkin for a chat.
Wakes a nearby Leafkin (there are two) so you can talk to it.
Play this song to raise the ground from beneath your feet.
Raises a nearby mound of earth (13 spots in the world).
A spell to silence cursed objects.
Silences a cursed object (the mill, the glade or the printing press) and leaves a Cacophony Stone behind.
Charm your hoe to till the ground, making it ready to plant seeds.
Your Enchanted Hoe tills the plots you drag across on your farm. While active you can also dig plants up with the shovel.
Remove Nettleine's tangleknot wall.
Clears Nettleine's tangleknot walls (two in the world).
Use a whirlwind to harvest all fully grown plants in its path.
Summons a whirlwind on your farm that drifts with the wind and harvests every fully grown plant in its path.
Practice this song to prepare for your band's first performance.
Your band's practice piece. It has no spell effect.
Overcome the challenge!
A 143-note music-chamber challenge. Practice only, no spell effect.
Practice this song to prepare for the Summer Music Festival performance.
Practice for the Summer Music Festival: casting it only makes you hum the tune.
Performed with six friends in the Harp of Six quest. It has no spell effect.
Only these 13 songs appear on the quick-cast button, and only once Learned. Farm songs show while you stand on your farm, off-farm songs everywhere else.
| Song | Mana cost | Perfected |
|---|---|---|
| 55 | 44 | |
| 180 | 144 | |
| 45 | 36 | |
| 140 | 112 | |
| 80 | 64 | |
| 100 | 80 | |
| 0 | 0 | |
| 45 | 36 | |
| 40 | 32 | |
| 140 | 112 | |
| 15 | 12 | |
| 20 | 16 | |
| 5 | 4 | |
| 75 | 60 | |
| 35 | 28 | |
| 35 | 28 | |
| 70 | 56 | |
| 40 | 32 | |
| — | — | |
| — | — | |
| 0 | 0 | |
| — | — |
Practise by playing your flute inside one of the three ancient music chambers. Each note scores Perfect +10, Okay +8 or Sloppy +6; a missed note or a stray key costs 2.
Learn score = notes × 6. Perfect score = notes × 10 × 0.9. The Song Mastery Help accessibility option lowers both.
Can't be practised (they stay at Acquired, so you always play the phrase): Alchemical Resonance, Ballad of Growth, Lakedew Lily Song, Song of Silence, Tangleknot Remover
Every fish has its own rhythm chart, played with a single key when it bites. You catch it with more than 85% of the maximum score (notes × 10). Fishing mana (16) is only spent on a catch.
| Fish | Notes | Tempo | Max score | To catch |
|---|---|---|---|---|
| 42 | 100 | 420 | > 357 | |
| 25 | 80 | 250 | > 212 | |
| 13 | 80 | 130 | > 110 | |
| 15 | 110 | 150 | > 127 | |
| 21 | 120 | 210 | > 178 | |
| 35 | 80 | 350 | > 297 | |
| 13 | 90 | 130 | > 110 | |
| 8 | 120 | 80 | > 68 | |
| 18 | 90 | 180 | > 153 | |
| 21 | 100 | 210 | > 178 | |
| 17 | 100 | 170 | > 144 | |
| 27 | 90 | 270 | > 229 | |
| 21 | 100 | 210 | > 178 | |
| 18 | 120 | 180 | > 153 | |
| 22 | 100 | 220 | > 187 | |
| 24 | 100 | 240 | > 204 | |
| 33 | 90 | 330 | > 280 | |
| 24 | 100 | 240 | > 204 | |
| 20 | 150 | 200 | > 170 | |
| 34 | 90 | 340 | > 289 | |
| 20 | 150 | 200 | > 170 | |
| 24 | 100 | 240 | > 204 | |
| 20 | 100 | 200 | > 170 |